![]() ![]() The entire feat is build around them approaching magic from an engineering / math angle. In an average 4-player party, assuming a strict time limit of 30~60 seconds per player (they ought to have decided what they want to do before their turn comes around instead of diddling), this would leave the player picking Sacred Geometry 2~3 minutes (accounting for the GM doing enemy turns as well) to represent the math that their character ought to do in 6 seconds.Īnd while it is true that the character isn't messing with d6s - they are most definitely messing with numbers. The player already gets well more than 6 seconds to math before their turn comes up. And reasonably speaking each player tends to take more than 6 seconds to list their actions. Now given that the player gets the turns of all their party members to do the math. You're handing a player a mechanical tool that allows them to increase the potency of their spells by adding essentially up to 2 Metamagic effects.Īnd you rule that they should do so freely because the character could obviously calculate this in 6 seconds. ![]()
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